|Week no.||What was completed / will be completed|
|Week 5||Learning Audacity, Davinci Resolve and OBS|
|Week 6||Learnt Audacity, Davinci Resolve and OBS|
|Week 7||Played through Stardew and farming simulator|
|Week 8||Played through graveyard keeper, Farming valley and harvest moon|
|Week 9||Creation of scripts and selection of sections to highlight|
|Mid-session Break||Recording of highlight sections|
|Week 10||Work on and completion of Beta|
|Week 11||Release of first 2 videos|
|Week 12||Release of final 2 videos|
|Week 13||Completion of DA|
Summary of my Analytical Framework
- The simpler and more polished graphics within both Stardew Valley and then Graveyard simulator allow the developers to focus on the game itself more than just its appearance. Compared to Farming Simulator 2017 and the Farming Valley mod where more focus is applied to appearance and less on the depth of story and gameplay.
- ConcernedApe creating Stardew Valley as a love letter to Harvest Moon has caused a resurgence in farming and life style simulation games as more indie developers jump aboard the successful genre bringing new life and ideas with them. Much like how dark souls popularised the souls like genre
- Stardew Valley incentivises exploration and engagement with the world and its activities, similarly Graveyard Keeper has taken this concept and greatly expanded upon it whereas Farming Sim 2007, Farming Valley and Harvest Moon are largely focused on economic gain and expansion.